I’ve updated my OpenGL DNA renderer to support amino acids, rather than just single nucleotides. I find these colorful DNA representations oddly aesthetically pleasing, so I’m pursuing it a bit further. It’s always possible I’ll find utility in being able to do some unique sequence rendering. I borrowed the color scheme for amino acids from RasMol software. According to RasMol, the colors were chosen “according to traditional amino acid properties”. This is the same arbitrarily chosen Borrelia plasmid as last time, except since we’re looking at a coding sequence of amino acids (and stop codons in black), there are about 1/3 as many entities to represent (3157 codons), so each one is much clearer. This is a first run, so there may be some artifacts/errors, of course.
The Native Inhabitant:
Computational biologist, IT generalist, maker of things.
Here be: dragons, bio + engineering + medicine + ethics, vegan eats and fashion, music and words, gadgets and software, photography, design, DIY/maker/hacker culture, NYC, running/fitness, cyborg anthropology, et cetera.
dp at danielpacker dot org