Maze generated in c++ using disjoint set (union by rank with path compression), random wall smashing, and opengl to render each cell with quads. These are simple, yet so pretty, like traditional Chinese lattice design.
The Native Inhabitant:
Web and IT pro turned novice scientist. Currently studying computer science and bioinformatics at Hunter College.
Here be: dragons, bio + engineering + medicine + ethics, vegan eats and fashion, music and words, gadgets and software, photography, design, DIY/maker/hacker culture, NYC, running/fitness, cyborg anthropology, et cetera.
dp at danielpacker dot org

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[...] I haven’t solved many of the mazes I’ve generated with the C++/OpenGL maze renderer I wrote about last year. Especially the huge ones. I revisited my old code and added a few aesthetic touchups. First, I [...]